第四十四章学习引擎源码实现 WSaiOS Cognitive Learning Engine
第四十四章
WSaiOS Cognitive Learning Engine学习引擎源码实现
44.5 Rule Evolution规则进化模块源码实现
在44.4节中,我们完成了:
- Knowledge Learning;
- Pattern → Knowledge转换;
- Cognitive Knowledge Network;
- Knowledge Consolidation。
此时Learning Engine已经具备:
Experience
↓
Pattern
↓
Knowledge
但是:
知识本身不能直接驱动系统行为。
WSaiOS需要进一步将知识转换为:
可执行、可判断、可更新的认知规则。
因此设计:
Rule Evolution Module
规则进化模块
44.5.1 Rule Evolution定位
Rule Evolution负责:
将:
Knowledge
↓
Rule
↓
Decision Logic
↓
Execution Behavior
例如:
Knowledge:
结构化输出流程
能够提升内容质量。
转换:
Rule:
IF
Task = Content Generation
AND
Intent = SEO
THEN
Use Structured Workflow
44.5.2 Rule Evolution架构位置
完整Learning链:
Experience
│
▼
Pattern Learning
│
▼
Knowledge Learning
│
▼
Rule Evolution
│
▼
Policy Optimization
│
▼
Decision Engine
44.5.3 Rule Evolution核心职责
包括:
(1)Knowledge Rule转换
将知识:
转换:
条件-行为结构。
(2)Rule Evaluation
判断:
规则有效性。
(3)Rule Optimization
提高:
规则准确率。
(4)Rule Version管理
支持:
历史版本。
(5)Rule Conflict解决
避免:
规则冲突。
44.5.4 Rule对象模型
WSaiOS定义:
Rule
{
id,
name,
conditions,
actions,
priority,
confidence,
version,
status,
source_knowledge
}
字段:
| 字段 | 说明 |
|---|---|
| id | 规则ID |
| name | 规则名称 |
| conditions | 条件 |
| actions | 动作 |
| priority | 优先级 |
| confidence | 可信度 |
| version | 版本 |
| status | 状态 |
| source_knowledge | 来源知识 |
44.5.5 Rule模型源码
文件:
models/rule.py
代码:
from dataclasses import dataclass,field
import time
@dataclass
class Rule:
id:str
name:str
conditions:list
actions:list
priority:int=0
confidence:float=0.0
version:str="1.0"
status:str="active"
source_knowledge:str=""
created_time:float=field(
default_factory=time.time
)
def to_dict(self):
return {
"id":
self.id,
"name":
self.name,
"conditions":
self.conditions,
"actions":
self.actions,
"priority":
self.priority,
"confidence":
self.confidence,
"version":
self.version,
"status":
self.status
}
44.5.6 Knowledge → Rule转换器
新增:
rule_builder.py
作用:
将Knowledge转换为Rule。
代码:
import uuid
from models.rule import Rule
class RuleBuilder:
def build(
self,
knowledge
):
return Rule(
id=str(uuid.uuid4()),
name=
knowledge.entity,
conditions=[
{
"type":
knowledge.knowledge_type
}
],
actions=[
{
"operation":
"apply_pattern"
}
],
priority=1,
confidence=
knowledge.confidence,
source_knowledge=
knowledge.id
)
44.5.7 Rule Evaluation规则评价
规则不是生成后永久有效。
需要评价:
Rule
↓
Execute
↓
Observe Result
↓
Update Confidence
评价指标:
Rule Score
=
Success Rate
×
Usage Count
×
Stability
源码:
class RuleEvaluator:
def evaluate(
self,
rule,
results
):
total=len(results)
success=0
for item in results:
if item["success"]:
success+=1
return success / total
44.5.8 Rule Engine规则执行
Rule需要被Decision Engine调用。
文件:
rule_engine.py
代码:
class RuleEngine:
def __init__(self):
self.rules=[]
def register(
self,
rule
):
self.rules.append(rule)
def match(
self,
context
):
matched=[]
for rule in self.rules:
if self.check(
rule.conditions,
context
):
matched.append(rule)
return matched
def check(
self,
conditions,
context
):
for condition in conditions:
if condition["type"] \
not in context.values():
return False
return True
44.5.9 Rule Mutation规则变异
WSaiOS支持:
Rule Evolution。
不是固定规则。
例如:
旧规则:
IF
Keyword Exists
THEN
Generate Content
运行反馈:
发现:
效果一般。
进化:
IF
Keyword
+
Intent
+
Entity
THEN
Generate Structured Content
流程:
Old Rule
│
▼
Feedback
│
▼
Rule Mutation
│
▼
New Rule
44.5.10 Rule Version管理
数据库:
CREATE TABLE rules
(
id TEXT PRIMARY KEY,
name TEXT,
conditions TEXT,
actions TEXT,
confidence REAL,
version TEXT,
status TEXT
);
版本:
Rule v1.0
↓
Rule v1.1
↓
Rule v2.0
44.5.11 Rule Conflict Resolution
多个规则:
可能冲突。
例如:
Rule A:
Priority 1
Use Workflow A
Rule B:
Priority 3
Use Workflow B
解决:
优先级:
Higher Confidence
↓
Higher Priority
↓
Newer Version
源码:
class RuleResolver:
def resolve(
self,
rules
):
return sorted(
rules,
key=lambda x:
(
x.confidence,
x.priority
),
reverse=True
)[0]
44.5.12 Rule Evolution Engine
文件:
rule_learning_engine.py
代码:
class RuleEvolutionEngine:
def __init__(self):
self.builder=RuleBuilder()
self.evaluator=RuleEvaluator()
self.repository=[]
def evolve(
self,
knowledge
):
rule=(
self.builder.build(
knowledge
)
)
self.repository.append(
rule
)
return rule
44.5.13 与Knowledge Learning连接
流程:
Knowledge
│
▼
Rule Builder
│
▼
Rule Repository
│
▼
Decision Engine
调用:
rule = rule_engine.evolve(
knowledge
)
44.5.14 Rule Evolution工程特点
1. 可解释
每条规则:
来源:
Rule
↓
Knowledge
↓
Pattern
↓
Experience
2. 可进化
规则不是静态。
3. 可审计
所有变化保存。
4. 不依赖大模型
核心:
- 条件;
- 关系;
- 逻辑;
- 评价。
44.5 本节总结
本节完成:
Rule Evolution规则进化模块源码实现
实现:
✅ Rule对象模型
✅ Knowledge → Rule转换
✅ Rule Builder
✅ Rule Evaluation
✅ Rule Engine
✅ Rule Mutation
✅ Rule Version管理
✅ Rule Conflict Resolution
当前第四十四章进度:
44.1 Learning Engine架构 ✅
44.2 Experience Learning ✅
44.3 Pattern Learning ✅
44.4 Knowledge Learning ✅
44.5 Rule Evolution ✅
下一节:
44.6 Policy Optimization策略优化模块源码实现
重点:
- Rule → Policy
- Strategy Selection
- Policy Evaluation
- Policy Evolution
- Decision Engine Integration
进入WSaiOS:
规则 → 策略 → 智能决策
核心阶段。